Archive for November, 2009

Chain of Command – Squad

One of the most important factors associated with military structures is how well the lowest level of the Chain of Command operates.  In military context, a chain of command is a line of authority and responsibility to which orders can be passed down from a higher authority.  This article is based off of my experience with developing and using a chain of command in my past and present clans.  Everything being written will be based off of the United States Army Ranking System.

In regards to Squad Leadership, I would recommend a 1 to 3 ratio between leaders and members.  To every 3 members, there should be 1 leader, just like how the United States Army does it for their Infantry Fire Teams.  However, not everyone will be available for scheduled drills and matches, so I would never structure my roster with Fire Teams in mind.  I would define Squad Leaders within a squad to provide overall leadership and management for his respective unit as a whole, in-game and out of game.  Keep in mind that this structure is based around playing games instead of real life military structures.

For the Untied States Army realistically would have 6 different ranks involved within a Squad:  Private, Private First Class, Specialist, Corporal, Sergeant and Staff Sergeant.

The image below shows ideal positions for each rank:

The members, or regular members, should be the bulk of the squad’s manpower and hold no authority in the Squad.  The senior members should be able to take command of the Squad in event that the Squad Leaders are not present.  They’re usually next in line to take command of a Squad, and most likely to have gone though formal training for these positions.  They should not hold any administrative permissions in regards to managing the squad.  Assistant Squad Leader and Squad Leader hold the administrative permissions in regards to managing the Squad, and report directly to Platoon Headquarters (or any other higher command.)

The idea behind this type of structure is to allow members to figure out who is in charge in official games easily, and allow for a more flexible management structure outside of game.  Here are some examples of possible events that this structure can be used for:

  • Third Squad within Second Platoon, Baker Company has:  a Staff Sergeant as Squad Leader, Sergeant as Assistant Squad Leader, and a total of 8 Senior & Regular Members.  Example:  Second Platoon experiences a transfer of it’s Platoon Sergeant.  Because of this, the Squad Leader of Third Squad is promoted to Platoon Sergeant of Second Platoon.  The Assistant Squad Leader therefore is promoted to Squad Leader, and a senior member is selected for promotion to Assistant Squad Leader.
  • First Squad within Third Platoon, Easy Company has:  a Sergeant as Squad Leader, Sergeant as Assistant Squad Leader, two Corporals as Senior members, and 12 Regular Members.  Example: For some reason, both Squad Leaders are missing for a match against  another Clan.  The most Senior Corporal assumes the role of Squad Leader, and the least senior Corporal assumes the role of Assistant Squad Leader for the match.  These Senior Members would have the authority to continue in the official game.
  • Second Squad within Third Platoon, Able Company has: a Sergeant as Squad Leader, Corporal as Assistant Squad Leader, four Private First Classes as Senior Members, and 6 Regular Members.  Example: During a course of events, both the Squad Leaders were discharged for inappropriate activities within the Clan.  The most senior Private First Class is promoted to Assistant Squad Leader and the Platoon Sergeant of Third Platoon assumes the role of acting Squad Leader, until a replacement is found or the new Assistant Squad Leader is deemed ready to manage the Squad.
  • First Squad within First Platoon, Fox Company has:  a Staff Sergeant as Squad Leader, Sergeant as Assistant Squad Leader, Corporal as one of the Senior Members, and 8 Regular Members.  Example: While in a public game on the server, the Corporal notices that a regular member of his squad is acting inappropriately on the server in front of public players.  The Corporal attempts to get the member to stop his activities, however is ignored by the squad member.  None of the Squad Leaders of First Squad are online, however the Platoon Sergeant of First Platoon was on.  Acting as Squad Leader, he informs the Platoon Sergeant of the activities of this member.  The Platoon Sergeant now can manage the Squad in the absence of the Squad Leaders to get the member to stop the inappropriate activities.

A Squad should be a formidable force in any game.  Any Squad should have the ability to impact the flow of a battle using sheer force.  Each Squad should have a well-rounded arsenal of weapons for any missions.  With that in mind, it’ll be up to the Clan Leader (or any authoritative leaders) to assign loadouts for their respective games. In any official games, or drills, it would be highly recommended to get Squads broken down into 2-3 teams with 2-4 individuals per team.  This gives the Squad a tactical advantage in any confrontation against any other squad or clan.

Some basics to which Team Leaders and Squad Leaders need to focus on when developing their tactics.

  • Aspects of formations, special rules of engagements, sectors of responsibilities, squad movements, etc.
  • Keeping members informed with relevant information.
  • Ensuring good situational awareness by simple formations.  Proper sector coverage and security is always a must.
  • Having disciplined initiative and momentum in the heat of battle, by all parties involved.
  • Maneuvering members or teams across the battlefield with good and timely orders.

Keep in mind that no one will ever replicate military organization.  It’s too hard to simulate in any game.  Everyone needs to develop their own way of controlling their Squads in the heat of battle.  Having a standardized doctrine will allow members to be transferred across to different Squads with a minimum learning curve.  Again, keep in mind that the information provided here is simply to help Clan Leaders accomplish any structuring goals they might have.

Basic VoIP Software

For anyone who isn’t in the know, Voice over Internet Protocol or VoIP is the most common fashion to which online players use to communicate to each other in and out of games.  The idea is to transmit sounds from a microphone across the internet to other computers.

I am not getting into much detail about the programs, however I will recommend Teamspeak 2 for anyone’s voice communication needs.  I’ve found the best success with Teamspeak 2 in regards to being:  reliable, flexible, and easy to use.  Ventrilo is also an another good option if Teamspeak 2 does not offer everything you need.

Back in the day, I remember when voice communications was a rare thing to find in any clan.  Now you can’t find a Clan without a form of voice communications.  This is due to the fact that having a form of communications give members a competitive advantage.  Allowing members to keep their hands on the mouse and action keys in any game allows them to focus on the game itself  instead of typing out communications between team members.

Most voice communication applications give Clan Leaders the ability to create channels for any intent or reason.  I think it would be ideal to use several sub-channels for the purpose of making in-game voice communications as clutter-free as possible.  Individual sub-channels should be used for ground level tactics and coordination between members of a respective group, allowing leaders to focus on the strategy of these groups instead of basic tactics.

Teamspeak 2 Only:  The “Channel Commander” feature allows anyone set as the channel commander to speak to all other channel commanders at the same time, regardless of what channel they’re in.  Ideally the channel commander function should be reserved for members who are leading squads/sections who need to talk to other squads/sections over a command channel.

Heres some of the most popular VoIP software currently used:

  • Roger Wilco is currently owned by GameSpy since late 2000.  The most current client side version is 1.4.1.6.  The program requires a $3.95 per month subscription of GameSpy’s tools.
  • Teamspeak is currently owned by TeamSpeak Systems GmbH.  The most current client side version is 2.0.32.60, however an open beta of Teamspeak 3 is due to come out on December 19th, 2009.  The program is currently freeware.
  • Ventrilo is currently owned by Flagship Industries, Inc.  The most current client side version is 3.0.5 (3.0.4 for OSX.)  The program is currently freeware.
  • VoiceChatter is currently owned by Weiland Software, LLC.  The most current client side version is 1.2.0.  The program is currently open source freeware.
  • Mumble is currently an open source project and has no defined owner.  The most current client side version is 1.1.8.  The program is currently open source freeware.

Do Nots when picking a Clan Name

The Clan Name after all sets the tone for the identity of the whole clan. A bad name leaves people wondering what you do, and doesn’t always appear professional. The goal is to come up with something that is:  easy to read, easily spelled, is short and sweet, and rolls off the tongue.

  • Do not use made up words. No one is going to be able to remember your Clan if it has a made up word in it’s name. This will drive possible members away simply because they can’t spell it.
  • Do not make up a acronym, then fill the letters with words. You want something that’s going to make sense when someone tries to say it.
  • Do not make your Clan’s name too long… Simply, No One Will Remember It.
  • Do not restrict your name to a game. You need to be able to switch to a different game in the event of a newer, or better game coming your way.

The best Clan names I’ve stumbled upon were simple, short and sweet and easy to remember. Lotus Clan, Red Militia and Aussie Attack Force are prime and ideal names.  Once you start your clan it’s pretty difficult to change it’s name, especially once you’ve  gained some members.

Free Clan Websites

I understand that many Clan Leaders might not have the money to invest into a website, and there are a lot free options out there for Clans.  Clans are a lot like businesses, they take a lot of time and money to operate. I found a free host option that mirrors some of the benefits that you gain generally from a paid for host. While you are still rather restricted, and do not necessarily have the same stability as financed web hosts, if I had to recommend a free web host;  it is offering the best benefits that I have seen for a free website.

When you are looking to shop online for a product, are you more likely to buy from a company with a free host?  Can you really trust them if their web address is company.host.com?  I wouldn’t typically  look twice if the company was based off a free host myself.  Keep in mind the disadvantages of having a free host on the internet when deciding where to put your website .

  • Functions:  A lot of free hosts have security scripts to disallow users to use PHP scripts like forums and chatrooms.  A lot of free hosts do offer free forum templates, however they lack the abilities of PHPBB Forums.
  • Professional:  Lack of a domain name and restrictions imposed by hosting companies in areas like:  the number of pages, bandwidth, size of files, etc. can really detract from the professional feel of your Clan.
  • The Hosting Company:   Web hosting companies can sometimes be unreliable. It can be rather time consuming to move your website to a different host if this happens.

I remember when I had a free Geocities website for my clan, and having the annoying advertisements popping up above my website.  This alone may have driven many possible members away from my Clan just because it was free.  Even though the website didn’t look cheap, the domain name gave it away.  The lack of bandwidth had also prevented alot of my members from viewing my website from time to time. Due to the amount of information I had on the website in regards to day to day activities I had to purchase more bandwidth.  However, there are alot of free options out there and I want to give you my best recommendation if you decide to go with a free web host.

Ning

Anyone can create their own social network without any charges.  Anything from Zombies and Single Parents are some examples of Ning powered websites.  This free option would be the best one for any Clan looking for an easy site management platform that includes features like:

  • Forums
  • Groups
  • Blogs
  • Photos
  • Videos
  • Events
  • Site activity
  • Members
  • Birthdays
  • And much more

There are also a wide variety of applications that you can pick from to enhance your website’s content. You can use the administrator groups to help you:  manage, monitor and moderate your site. The easy drag and drop site builder can move features around a three column template.You can also allow the moderators specific areas of responsibility.

The added benefits to Ning are:  the ability to purchase other services, to get rid of advertising, adding your domain name, and more bandwidth for photos and videos. For a free web host and a powerful platform, Ning would be a highly recommended free option for you.